FOR LITTLE HYDERABADIS, AGES 3–7

Little people.
Big Hyderabad.

A pigeon with a problem. A fort with a secret. A whole city hiding in your living room.

Original story-and-play adventures for the “what shall we do now?” part of parenting. Paper, crayons, and a grown-up are plenty.

No sign-up. No special supplies. No trip across town.

Two children and a friendly pigeon imagining a colourful Hyderabad city with paper and crayons at home.
Today's big outing: the living-room floor.
01 Read a little02 Put the screen down03 Make a little magic

YOUR FIRST LITTLE ADVENTURE · FREE

Piku's missing postcard

A forgetful pigeon needs a picture of Charminar.
Luckily, there's a very good artist in this room.

10–20 minutes
At home · One child or siblings

Make it fit your afternoon.

What's the mood?

THE FIRST HYDERABAD COLLECTION

Three afternoons.
A city they'll call their own.

A digital story-and-play pack. Each adventure has a read-aloud story, a low-prep game, a make-and-keep page, and a quieter way to play.

ADVENTURE 01 / CHARMINAR

The four-colour
post office

Piku has four letters and no idea where to deliver them. Build a tiny city and help the post find its people.

Sorting · story-making20–30 min

ADVENTURE 02 / GOLCONDA

The fort's
secret signal

The gatekeeper has forgotten the hello that opens a pretend fort. Can your family invent a secret signal?

Patterns · turn-taking20–30 min

ADVENTURE 03 / HUSSAIN SAGAR

A lake full
of wishes

A paper lake has room for one more story. Invent its neighbourhood and send a wish across it—without any water.

Drawing · imagination20–30 min

ONE FAMILY · REPLAY WHENEVER YOU LIKE

The Hyderabad at Home pack

Three original adventures, play sheets, and an explorer passport.
Printable A4 PDF, with no-printer alternatives. English with short Hinglish prompts.

See actual pages from the pack ↗
₹299planned launch price · one-time

The first edition is made. Sales open after family playtesting; no payment is collected yet.

A SMALL NOTE TO GROWN-UPS

Less preparation.
More “remember when?”

You don't need to be a craft parent. Read the next bit, follow your child's idea, and let the postcard be lopsided.

Galli Club is being built by a dad in Hyderabad. The stories are original, the play is made for real homes, and the first edition is ready to be tried by real families.

Meet Animesh ↗
Is this more screen time?

The screen is the grown-up's cue card. Read a short part, then put it down while you play. Print the kit if you'd rather keep the whole adventure offline. There are no child accounts, scores, ads, or autoplay.

Will this work with a younger sibling around?

The quiet option avoids loud sound games. These missions use whole sheets and crayons instead of beads or small craft parts. The adventure is designed for ages 3–7; a grown-up still needs to supervise younger siblings and materials.

Do we actually visit these places?

Not for this pack. Charminar, Golconda, and Hussain Sagar inspire make-believe play at home. The site is not a directions or outing-safety guide.

Is the history real?

The places are real; Piku and the plots are invented. Each kit separates its small city fact from its story. We avoid turning local legends into claims of historical fact.

What if my child loses interest?

Stop or change the game. The age options are suggestions, not milestones. There are no learning-outcome promises, required answers, or completion targets. A five-minute good time still counts.

A PEEK INSIDE THE STORY

This is a preview. The full pack includes the activity sequence, age adaptations and printable play pages.

See the sample pages ↗